| Beta 1.0 | [CODE] | Added SL8 Combat Weapon | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added and updated Flaregun weapon | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Updated env_flare entity | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Updated NPC base code for multiplayer | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added new Half-Life style custom player model system | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added client console variable "cl_skin" to control character skin group | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added console command "playersound #" | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added client console variables "r_flare_*" | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added Melee or "Fists" weapon | Mr.Hankey on September 30, 2005 |
|
| Beta 1.0 | [CODE] | Added additional Teamplay entities | Mr.Hankey on October 18, 2005 |
|
| Beta 1.0 | [CODE] | Updated HUD elements to support NPC messages and events | Mr.Hankey on October 31, 2005 |
|
| Beta 1.0 | [CODE] | Updated base code to support a decent thirdperson view camera | Mr.Hankey on November 03, 2005 |
|
| Beta 1.0 | [CODE] | Added NPC customization | Mr.Hankey on November 17, 2005 |
|
| Beta 1.0 | [CODE] | Updated the Scoreboard to display player health ("DEAD" if player is dead) | Mr.Hankey on December 08, 2005 |
|
| Beta 1.0 | [CODE] | Added Soundscript Loader to automatically load soundscript files for player models, levels and custom NPCs | Mr.Hankey on January 07, 2006 |
|
| Beta 1.0 | [CODE] | Added Player Info HUD element | Mr.Hankey on January 07, 2006 |
|
| Beta 1.0 | [CODE] | Enabled "cl_righthand" client console variable for the left-handed people | Mr.Hankey on April 10, 2006 |
|
| Beta 2.0 | [CODE] | Added MP5K weapon | Mr.Hankey on January 15, 2006 |
|
| Beta 2.0 | [CODE] | Updated default maximum Pulse Ammo from 60 to 120 | Mr.Hankey on February 05, 2006 |
|
| Beta 2.0 | [CODE] | Updated Spawn Kill Radius from 128.0 to 64.0 | Mr.Hankey on February 11, 2006 |
|
| Beta 2.0 | [CODE] | Updated Flare burn time from 30 seconds to 10 | Mr.Hankey on February 12, 2006 |
|
| Beta 2.0 | [CODE] | Flaregun can now ignite players in Deathmatch and Teamplay games | Mr.Hankey on February 12, 2006 |
|
| Beta 2.0 | [CODE] | Added Player-Dispensable Health Vials (PDHVs) | Mr.Hankey on February 26, 2006 |
|
| Beta 2.0 | [CODE] | Player Maximum Armor can now be set using the "sk_max_armor" console variable | Mr.Hankey on March 09, 2006 |
|
| Beta 2.0 | [CODE] | Fixed vehicle view code | Mr.Hankey on March 13, 2006 |
|
| Beta 2.0 | [CODE] | Added NPC Lag Compensation | Mr.Hankey on March 17, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where you would lose score after being killed by an NPC | Mr.Hankey on April 02, 2006 |
|
| Beta 2.0 | [CODE] | Updated "sv_infinite_aux_power" console variable to no longer require cheats to be changed | Mr.Hankey on April 02, 2006 |
|
| Beta 2.0 | [CODE] | Added Synergy Development Team commands and variables | Mr.Hankey on April 02, 2006 |
|
| Beta 2.0 | [CODE] | Updated console command "npc_create" to support "weapon" and "customid" values | Mr.Hankey on April 04, 2006 |
|
| Beta 2.0 | [CODE] | Friendly grenades and SLAMs from other players in Coop are green instead of red | Mr.Hankey on April 04, 2006 |
|
| Beta 2.0 | [CODE] | Added entity "synergy_randomizer" so level creators can very easily randomize their map | Mr.Hankey on April 22, 2006 |
|
| Beta 2.0 | [CODE] | Fixed player-boosting bug where players could not hop on other players | Mr.Hankey on April 24, 2006 |
|
| Beta 2.0 | [CODE] | Added console variable "synergy_max_weaponsize" to define the maximum size of your weapon load | Mr.Hankey on April 26, 2006 |
|
| Beta 2.0 | [CODE] | Added new weapon carry system | Mr.Hankey on April 26, 2006 |
|
| Beta 2.0 | [CODE] | Added "weapondrop" console command so players can drop their active weapon | Mr.Hankey on April 26, 2006 |
|
| Beta 2.0 | [CODE] | Added MapConfigFile feature (modify entities and console variables for current map, etc.) | Mr.Hankey on April 26, 2006 |
|
| Beta 2.0 | [CODE] | Players are not awarded points for killing friendly NPCs | Mr.Hankey on May 18, 2006 |
|
| Beta 2.0 | [MODL] | Added TFC "Pyro" player model | Mr.Hankey on May 23, 2006 |
|
| Beta 2.0 | [CODE] | Updated HUD weapon selection, you no longer are required to have a Suit to select a different weapon | Mr.Hankey on May 29, 2006 |
|
| Beta 2.0 | [CODE] | Player names are displayed on the target ID, even when in vehicles | Mr.Hankey on June 02, 2006 |
|
| Beta 2.0 | [CODE] | Updated code for "+USE-Pickup" | Mr.Hankey on June 05, 2006 |
|
| Beta 2.0 | [MODL] | Updated Melee view-model animations | Mr.Hankey on June 05, 2006 |
|
| Beta 2.0 | [CODE] | Fixed player "Commander Mode" for multiplayer (ordering Citizens around via the impulse command) | Mr.Hankey on June 13, 2006 |
|
| Beta 2.0 | [CODE] | Added Steam Mount abilities ("SteamContent.txt") | Mr.Hankey on June 15, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where NPCs would give way to enemy players (enemy Citizen, etc.) | Mr.Hankey on June 19, 2006 |
|
| Beta 2.0 | [CODE] | Updated PDHVs, now they give characters 35% more health, excluding yourself | Mr.Hankey on June 24, 2006 |
|
| Beta 2.0 | [CODE] | Added working level transitions (works only on listen servers at the moment, dedicated server just changes level) | Mr.Hankey on June 25, 2006 |
|
| Beta 2.0 | [CODE] | Added player vehicle animations (Airboat and Jeep) | Mr.Hankey on June 28, 2006 |
|
| Beta 2.0 | [CODE] | Fixed a bug where talking NPCs would not talk | Mr.Hankey on July 06, 2006 |
|
| Beta 2.0 | [CODE] | Added support for custom scene files (to be put in "scenes/custom"), expressive NPCs can utilize these scene files | Mr.Hankey on July 11, 2006 |
|
| Beta 2.0 | [CODE] | Fixed item_dynamic_resupply bug where spawned objects could not be used | Mr.Hankey on July 16, 2006 |
|
| Beta 2.0 | [CODE] | Updated trigger_changelevel entity | Mr.Hankey on July 22, 2006 |
|
| Beta 2.0 | [CODE] | Updated HUD death notice to draw the icons in green if there was friendly fire | Mr.Hankey on July 22, 2006 |
|
| Beta 2.0 | [CODE] | Enabled NPC footstep sounds, which can now also be customized | Mr.Hankey on July 25, 2006 |
|
| Beta 2.0 | [CODE] | Added scope material for weapons with zooming capabilities (Crossbow, SL8, etc.) | Mr.Hankey on July 25, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where item_item_crate spawned items could not be picked up | Mr.Hankey on July 27, 2006 |
|
| Beta 2.0 | [CODE] | Added console variable "mp_nosuit 0/1/2" to control what items you spawn with (Suit, no Suit, etc.) | Mr.Hankey on August 03, 2006 |
|
| Beta 2.0 | [CODE] | Added new life system ("mp_lifecount #") | Mr.Hankey on August 04, 2006 |
|
| Beta 2.0 | [CODE] | Added new spawn system(s) ("mp_spawnsystem #") | Mr.Hankey on August 04, 2006 |
|
| Beta 2.0 | [CODE] | Added spectator view mode for dead players, spectators clip against walls and solids | Mr.Hankey on August 08, 2006 |
|
| Beta 2.0 | [CODE] | Updated spawn system to require players to press their "+USE" key to spawn | Mr.Hankey on August 08, 2006 |
|
| Beta 2.0 | [CODE] | Updated trigger_changelevel entities so that they are not active until all clients are fully connected to the server | Mr.Hankey on August 09, 2006 |
|
| Beta 2.0 | [CODE] | Added two console variables "mp_spawntime" and "mp_spawnplayercount" to determine when players will be unable to spawn after connecting to the server | Mr.Hankey on August 10, 2006 |
|
| Beta 2.0 | [CODE] | Added all Half-Life 1 NPCs into the code | Mr.Hankey on August 12, 2006 |
|
| Beta 2.0 | [CODE] | Added weapon MG1 (Mounted Gun 1 or Machine Gun 1) | Mr.Hankey on August 13, 2006 |
|
| Beta 2.0 | [CODE] | Added Half-Life 1 Xen entities | Mr.Hankey on August 19, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where players did not recieve the events for talking over monitors (Breen monitor, etc.) | Mr.Hankey on August 25, 2006 |
|
| Beta 2.0 | [MODL] | Updated V_Hand materials to be more dull | Mr.Hankey on August 26, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where melee weapons would not spray blood upon impact of an NPC | Mr.Hankey on August 26, 2006 |
|
| Beta 2.0 | [CODE] | Added idle animations (no weapon or anything) for players | Mr.Hankey on August 28, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where some NPCs would react to spectating or waiting players | Mr.Hankey on August 31, 2006 |
|
| Beta 2.0 | [CODE] | Added new "in-eye" death camera view, can be disabled using "cl_newdeathview 0" | Mr.Hankey on August 31, 2006 |
|
| Beta 2.0 | [CODE] | Added HUD element to display current player weapon load | Mr.Hankey on September 04, 2006 |
|
| Beta 2.0 | [CODE] | Added entity "synergy_noblock" to prevent players from blocking other players in certain areas | Mr.Hankey on September 06, 2006 |
|
| Beta 2.0 | [CODE] | Added option for all NPCs to ignore friendly damage, by using the "noTeamDamage" keyvalue in Hammer | Mr.Hankey on September 10, 2006 |
|
| Beta 2.0 | [CODE] | Added console variable "mp_allowstealing" to allow or disallow the ability for players to take objects from other players | Mr.Hankey on September 14, 2006 |
|
| Beta 2.0 | [CODE] | Fixed bug where players could use physics objects to "fly" for long distances | Mr.Hankey on September 16, 2006 |
|
| Beta 2.0 | [CODE] | Added cheat console variables "r_vm_*" to change rotation and position of your view-models | Mr.Hankey on September 20, 2006 |
|
| Beta 2.0 | [CODE] | Added ability for player model to override "pitch" value defined in the soundscripts | Mr.Hankey on September 30, 2006 |
|
| Beta 2.0 | [CODE] | Added functional thirdperson view | Mr.Hankey on October 01, 2006 |
|
| Beta 2.0 | [CODE] | Added the "cam_voffset_*" commands to change the position of your thirdperson view camera | Mr.Hankey on October 01, 2006 |
|
| Beta 2.0 | [CODE] | Updated the console command "find_ent" to help with MapConfigFile entity modification | Mr.Hankey on October 07, 2006 |
|
| Beta 2.0 | [CODE] | Added entities named "game_all_dead", "game_rebels_dead" or "game_combine_dead" to be triggered | Mr.Hankey on October 14, 2006 |
|
| Beta 2.0 | [CODE] | Added player chat text string replacement for keys: "%h", "%a", "%i" and "%w" | Mr.Hankey on October 16, 2006 |
|
| Beta 2.0 | [CODE] | Updated HUD target ID to display health as a percent | Mr.Hankey on October 16, 2006 |
|
| Beta 2.0 | [CODE] | Vital NPCs (Barney, Alyx, etc.) in coop games only regenerate health when not in the HARD skill setting | Mr.Hankey on October 24, 2006 |
|
| Beta 2.0 | [CODE] | Fixed a bug where Zombies would cut-in-half and ignite after being punched or taking damage | Mr.Hankey on October 25, 2006 |
|
| Beta 2.0 | [CODE] | Players can now push objects that are too heavy to pick up ("mp_player_carry_push") | Mr.Hankey on October 31, 2006 |
|
| Beta 2.0 | [CODE] | Added Half-Life 1 or "old-style ladders" for CS:S and DOD:S levels (level creators may also use the old ladders) | Mr.Hankey on November 01, 2006 |
|
| Beta 2.0 | [CODE] | Added basic Valve MP3 player (upon request) | Mr.Hankey on November 02, 2006 |
|
| Beta 2.0 | [CODE] | Added new console command "ammodrop" so players may share their ammo | Mr.Hankey on November 08, 2006 |
|
| Beta 2.0 | [CODE] | Added output for all NPCs "OnPlayerHeal" which is fired after a player heals the NPC with a PDHV | Mr.Hankey on November 16, 2006 |
|
| Beta 2.0 | [CODE] | Added new scoring system which uses player count and maximum players as factors ("mp_damageforpoint" controls how many points of damage you must inflict to get 1 point) | Mr.Hankey on November 17, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where game_player_equip would not allow you to recieve more than 1 weapon of the same type | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where HUD target ID would display NPC health incorrectly | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Updated scoring system | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where players could spawn behind locked doors or get players stuck using the new spawn system | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where players could not always spawn near the player of their choice or spawn in free-roaming mode | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed player-boosting hull sizes (players were getting stuck in the other player or could not hop on top) | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed many misc bugs that would crash servers (shakescreens, vehicles, pickup objects, etc.) | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Disabled "player_loadsaved" entity that would get 1 player in the server stuck and/or blind when triggered | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Fixed entity name translation for CS:S and DOD:S levels | Mr.Hankey on November 21, 2006 |
|
| Beta 2.1 | [CODE] | Added basic weapon customization for level creators (use "customweapon" keyvalue in Hammer) | Mr.Hankey on November 24, 2006 |
|
| Beta 2.1 | [CODE] | Added "Enable", "Disable" and "Toggle" inputs for func_precipitation (upon request) | Mr.Hankey on November 24, 2006 |
|
| Beta 2.1 | [CODE] | Updated Flaregun and Flare entities, more like Beta 1 and 2 (pre-port) | Mr.Hankey on November 25, 2006 |
|
| Beta 2.1 | [CODE] | Updated thirdperson view, fixed choppy animations for local player | Mr.Hankey on November 26, 2006 |
|
| Beta 2.1 | [CODE] | Tweaked the character selection UI | Mr.Hankey on November 27, 2006 |
|
| Beta 2.1 | [CODE] | Enabled "cl_righthand" client console variable (for the left-handed people) | Mr.Hankey on November 27, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where NPCs that were looking for grounded weapons, would crash the server | Mr.Hankey on November 27, 2006 |
|
| Beta 2.1 | [CODE] | Added console command "holsterweapon" which will make you put away your weapon (could be used for role-playing) | Mr.Hankey on November 27, 2006 |
|
| Beta 2.1 | [CODE] | Fixed thirdperson view drawing the firstperson view muzzleflash upon firing your weapon | Mr.Hankey on November 28, 2006 |
|
| Beta 2.1 | [CODE] | Updated Panthereye NPC AI | Mr.Hankey on November 29, 2006 |
|
| Beta 2.1 | [CODE] | Fixed a bug where HUD weapon load would crash the server if buffer ran out of space | Mr.Hankey on December 02, 2006 |
|
| Beta 2.1 | [CODE] | Added new "Synergy Mod Settings" GUI, so people can easily mount other Steam applications and set client variables specific to Synergy | Mr.Hankey on December 02, 2006 |
|
| Beta 2.1 | [CODE] | Added ability for players to have their own personalized color (for flares) | Mr.Hankey on December 02, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where players would be awarded points worth more than the NPC had in health | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Personal player colors now affect SLAMs and grenades, as well as flares | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Personal player colors now reflect what team the player is on, in Teamplay games | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Restored player view kick for melee weapons (crowbar and stunstick) | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Ladder footstep sounds are now played while on both ladder types | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Updated "Wall Hop" code, added console variable "sv_wallhop_scale" | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Added console variable "mp_crowbar_backdeath" to have players kill other players and/or NPCs instantly when hit in the back with crowbar | Mr.Hankey on December 03, 2006 |
|
| Beta 2.1 | [CODE] | Added console variable "sv_jump_viewkick" so player view will kick up a bit when jumping (speed is factor) | Mr.Hankey on December 05, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where player sounds would emit from entry-point of vehicle when in a vehicle | Mr.Hankey on December 06, 2006 |
|
| Beta 2.1 | [CODE] | Fixed bug where an invalid player animation would be played when switching weapons after jumping | Mr.Hankey on December 06, 2006 |
|
| Beta 2.2 | [CODE] | Optimized new spawn system and code, including observer mode | Mr.Hankey on December 16, 2006 |
|
| Beta 2.2 | [CODE] | Added respawn sounds and effects (so others know when you spawn) | Mr.Hankey on December 16, 2006 |
|
| Beta 2.2 | [CODE] | Fixed bug where players could not use the Medkit under water | Mr.Hankey on December 16, 2006 |
|
| Beta 2.2 | [CODE] | Players now have a pain sound which increases in volume as
player health decreases and depending on how much damage was done | Mr.Hankey on December 17, 2006 |
|
| Beta 2.2 | [CODE] | Fixed many bugs that would crash the server, due to singleplayer code | Mr.Hankey on December 18, 2006 |
|
| Beta 2.2 | [CODE] | Updated Weapon Load HUD element; added fading border, updated text from "Load" to "Weapon Load", also fixed bug where client would crash when using a high value on synergy_max_weaponsize | Mr.Hankey on December 19, 2006 |
|
| Beta 2.2 | [CODE] | Added console variable "mp_medkit_givetime" which specifies the
time between every medkit equip for players (players recieve a medkit
for every x seconds specified by mp_medkit_givetime) | Mr.Hankey on December 19, 2006 |
|
| Beta 2.2 | [CODE] | Added console variable "bot_count" so server admins do not need to
manually add bots to the server | Mr.Hankey on December 19, 2006 |
|
| Beta 2.2 | [CODE] | Updated ai_relationship behavior so NPCs match their relationship
correctly on the client toward players | Mr.Hankey on December 22, 2006 |
|
| Beta 2.2 | [CODE] | Fixed a bug with Antlion Guard that would crash the server | Mr.Hankey on December 23, 2006 |
|
| Beta 2.2 | [CODE] | Updated HUD weapon load; much more pretty and easier to use when switching weapons | Mr.Hankey on December 25, 2006 |
|
| Beta 2.2 | [CODE] | Added a Quick Start Game button, so users can easily start up their servers without having to manually set variables | Mr.Hankey on December 26, 2006 |
|
| Beta 2.2 | [CODE] | All player models are precached on the client so there should no longer be a noticable game hitch when a new model is used | Mr.Hankey on December 27, 2006 |
|
| Beta 2.2 | [CODE] | Added level-defined class system; levels can create their own specific class list, making unique player classes | Mr.Hankey on December 30, 2006 |
|
| Beta 2.2 | [CODE] | Updated Houndeye, Gargantua (also fixed missing gib texture) and added the Human Assassin and Alien Grunt NPCs | Mr.Hankey on January 02, 2007 |
|
| Beta 2.2 | [CODE] | Updated point_viewcontrol entity, supporting multiple players | Mr.Hankey on January 08, 2007 |
|
| Beta 2.3 | [CODE] | Class System no longer requires the use of a Map Config File | Mr.Hankey on January 20, 2007 |
|
| Beta 2.3 | [CODE] | Added console variable "sv_hl2movement" to enable and disable the Half-Life 2 movement code | Mr.Hankey on January 20, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where player classes could have infinite armor and fixed a bug where players could get more than maximum armor when using a charger (for player classes having armor less than "100") | Mr.Hankey on January 21, 2007 |
|
| Beta 2.3 | [CODE] | Added "kill" and "changeclass" commands to the Keyboard Options menu | Mr.Hankey on January 21, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where Combine Gunship would sometimes crash the server | Mr.Hankey on January 21, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where clients would crash when an invalid entity index was specified for the spawn effect | Mr.Hankey on January 21, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where player shadows were causing players to crash during model transitions while player is connecting and disconnecting | Mr.Hankey on January 21, 2007 |
|
| Beta 2.3 | [CODE] | Added console variable "mp_respawndelay" which sets the time for which players must wait before they are able to spawn again | Mr.Hankey on January 25, 2007 |
|
| Beta 2.3 | [CODE] | Added ability to modify any animated model, by using the "scripts/modeldata.txt" file | Mr.Hankey on January 27, 2007 |
|
| Beta 2.3 | [CODE] | Player classes can now force a certain skin group (for each model) | Mr.Hankey on January 27, 2007 |
|
| Beta 2.3 | [CODE] | Current player classes are now visible on the scoreboard | Mr.Hankey on January 29, 2007 |
|
| Beta 2.3 | [CODE] | Active useable cameras are now deactivated when the using player dies | Mr.Hankey on January 30, 2007 |
|
| Beta 2.3 | [CODE] | Changed the "ammodrop" command to "ammodrop [ammotype] [rounds]" | Mr.Hankey on January 30, 2007 |
|
| Beta 2.3 | [CODE] | Updated the MapConfigFile code (it has been redone), the entity modification key for "edit" now works again | Mr.Hankey on February 05, 2007 |
|
| Beta 2.3 | [CODE] | Fixed a bug where server would crash when a player shot a Vortigaunt and he tried to speak to other NPCs about the attack | Mr.Hankey on February 08, 2007 |
|
| Beta 2.3 | [CODE] | Human Assassins now run (some code was left out) and move as expected | Mr.Hankey on February 08, 2007 |
|
| Beta 2.3 | [CODE] | Updated the player spawn effect, now more visual (also added "cl_spawneffect" - 0 to 2) | Mr.Hankey on February 09, 2007 |
|
| Beta 2.3 | [CODE] | Changed default medkit give health amount and decreased the amount medkit gives to the owner of the item (only 33%) | Mr.Hankey on February 10, 2007 |
|
| Beta 2.3 | [CODE] | Added client-customizable Command Menu, making it easier to perform some Synergy-specific functions (drop weapons, ammo, etc.) | Mr.Hankey on February 10, 2007 |
|
| Beta 2.3 | [CODE] | Updated the life system code (made some optimizations, fixed a few bugs), improved teamplay notifications upon winning the game | Mr.Hankey on February 13, 2007 |
|
| Beta 2.3 | [CODE] | Fixed a bug where players would spawn as dead upon joining a server | Mr.Hankey on February 14, 2007 |
|
| Beta 2.3 | [CODE] | Added ability for NPCs to use weapon_sl8 | Mr.Hankey on February 21, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where players could not pick up objects while standing directly on top of them (objects like weapons, active grenades, etc.) | Mr.Hankey on February 23, 2007 |
|
| Beta 2.3 | [CODE] | Added ability for users to add "-resetmounts" to their command-line to reset their Steam mounts, if any problems exist for them | Mr.Hankey on February 27, 2007 |
|
| Beta 2.3 | [CODE] | Fixed bug where the players life text would repeat several times | Mr.Hankey on February 28, 2007 |
|
| Beta 2.4 | [CODE] | MCF entity modification code has been optimized even more, 'edit' key changes have been improved | Mr.Hankey on March 24, 2007 |
|
| Beta 2.4 | [CODE] | MCF entity modifications can now pick entities by targetname (instead of using classname) | Mr.Hankey on March 24, 2007 |
|
| Beta 2.4 | [CODE] | Fixed issue with ai_goal_lead only referencing the local player | Mr.Hankey on March 25, 2007 |
|
| Beta 2.4 | [CODE] | Healing yourself with the PDHVs now gives 25% of the health that can be given to another player | Mr.Hankey on March 26, 2007 |
|
| Beta 2.4 | [CODE] | Default health given from a PDHV increased from 15 to 20 | Mr.Hankey on March 26, 2007 |
|
| Beta 2.4 | [CODE] | Healing other players gives you score for how much health you give | Mr.Hankey on March 26, 2007 |
|
| Beta 2.4 | [CODE] | Altering the value of host_timescale will affect all sounds in the game; this is a cheat and requires sv_cheats to be set to 1 | Mr.Hankey on March 26, 2007 |
|
| Beta 2.4 | [CODE] | Fixed Crossbow bolt reload animation events | Mr.Hankey on March 27, 2007 |
|
| Beta 2.4 | [MODL] | Added 4 new player models (Male_05, Male_06, Female_05, Female_06) | Mr.Hankey on April 02, 2007 |
|
| Beta 2.4 | [CODE] | Fixed func_tank entity (the "mounted gun"), turrets now work properly (effects are played correctly, etc.) | Mr.Hankey on April 04, 2007 |
|
| Beta 2.4 | [CODE] | Fixed all vehicle effects that were not being played to the host (again) | Mr.Hankey on April 04, 2007 |
|
| Beta 2.4 | [CODE] | Updated dynamic player AI relationship visualization; when looking at NPCs, the text will appear Red (for enemies), Yellow (for neutral) and Green (for friendly) | Mr.Hankey on April 05, 2007 |
|
| Beta 2.4 | [CODE] | Added simple vote system to kick players or change level (syntax: vote [yes/no/1/0] [kick/map] [data]) and can be entered into the console or in player chat | Mr.Hankey on April 07, 2007 |
|
| Beta 2.4 | [CODE] | Added new entity "info_checkpoint" which will allow players to spawn at these points and move all players to these spots, making it easier to create progressive levels and campaigns | Mr.Hankey on April 08, 2007 |
|
| Beta 2.4 | [CODE] | Added command "synergy_spawnents [vmf]" to allow level creators to spawn Hammer prefabs within the game (you can load entities from a raw VMF file to test changes without compiling maps) | Mr.Hankey on April 17, 2007 |
|
| Beta 2.4 | [CODE] | Created new spawn effect (you may also use the old one if you wish, using the cl_spawneffect client command) | Mr.Hankey on April 18, 2007 |
|
| Beta 2.4 | [CODE] | Many bugs have been crushed (game_ui entity bugfix and some other miscellaneous things), making the game even more stable | Mr.Hankey on April 18, 2007 |
|
| Beta 2.4 | [OTHR] | HUD is now green | 4-Legged Tumor on April 20, 2007 |
|
| Beta 2.4 | [CODE] | Gargantua has been given a proper hull size to fit his model | Mr.Hankey on April 20, 2007 |
|
| Beta 2.4 | [CODE] | Improved Gargantua AI (he now uses range attacks on players he cannot reach or get to, no longer stands in one place while getting shot) | Mr.Hankey on April 21, 2007 |
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| Beta 2.4 | [CODE] | Crouching while firing the MG1 will increase accuracy by 70 percent | Mr.Hankey on April 22, 2007 |
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| Beta 2.4 | [CODE] | MG1 now takes two shots to remove one round from your magazine to increase number of bullets and so ammo does not deplete as quickly | Mr.Hankey on April 22, 2007 |
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| Beta 2.4 | [CODE] | MP5K now has nearly perfect aim on first shot and becomes inaccurate as you fire more shots (firing in bursts is more effective) | Mr.Hankey on April 22, 2007 |
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| Beta 2.4 | [CODE] | Fixed bug where items spawned from an item_item_crate would not spawn where the item_item_crate created them | Mr.Hankey on April 23, 2007 |
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| Beta 2.4 | [CODE] | Combine Balls no longer kill players in vehicles (even if friendly) | Mr.Hankey on April 26, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug in gamerules object where certain settings would crash the server | Mr.Hankey on April 29, 2007 |
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| Beta 2.5 | [CODE] | Added new Player Locator function, which helps new players find their way and find other players | Mr.Hankey on May 09, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where weapon strip would leave players with their weapon load and still remove the player weapons | Mr.Hankey on May 09, 2007 |
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| Beta 2.5 | [CODE] | Updated Player Sounds, also added a new type, 'Take Cover' | Mr.Hankey on May 11, 2007 |
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| Beta 2.5 | [CODE] | Fixed player bounding box being slightly off | Mr.Hankey on May 11, 2007 |
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| Beta 2.5 | [CODE] | Fixed thirdperson crosshair being jittery when turning quickly | Mr.Hankey on May 31, 2007 |
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| Beta 2.5 | [OTHR] | Updated the Trainstation and Canal levels from Half-Life 2 SP, which are now fully playable in Synergy | Mr.Hankey on June 12, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where Turret muzzleflashes would not be displayed, also fixed the Airboat Turret Gun effects | Mr.Hankey on June 15, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where momentary_rot_button would not work correctly | Mr.Hankey on June 15, 2007 |
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| Beta 2.5 | [CODE] | Added ability for players to turn their heads the way they are looking while in a vehicle | Mr.Hankey on June 19, 2007 |
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| Beta 2.5 | [CODE] | Updated thirdperson so when you zoom in, you enter firstperson view | Mr.Hankey on June 19, 2007 |
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| Beta 2.5 | [CODE] | Added dynamic vehicle spawns (so mappers can create identical vehicles for each and every player in the server) | Mr.Hankey on June 20, 2007 |
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| Beta 2.5 | [CODE] | Added multi-passenger vehicles | Mr.Hankey on June 21, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where vehicles could continue to drive without a driver | Mr.Hankey on June 27, 2007 |
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| Beta 2.5 | [CODE] | Added multi-passenger vehicle player animations | Mr.Hankey on June 27, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where SLAMs could be attached to non-world entities | Mr.Hankey on June 27, 2007 |
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| Beta 2.5 | [CODE] | Updated info_player_deathmatch, info_player_combine and info_player_rebel, adding Enable, Disable, Toggle and StartDisabled key, to allow changes to spawn locations | Mr.Hankey on June 30, 2007 |
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| Beta 2.5 | [CODE] | Added icons to be displayed beside team member and donor names on the in-game scoreboard | Mr.Hankey on July 11, 2007 |
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| Beta 2.5 | [CODE] | Added ability for Combine Soldiers to launch SMG1 grenades | Mr.Hankey on July 11, 2007 |
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| Beta 2.5 | [CODE] | Updated game_player_equip entity to allow use of the Use Only flag | Mr.Hankey on July 11, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where scope textures would not display properly for users in widescreen video modes | Mr.Hankey on July 11, 2007 |
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| Beta 2.5 | [CODE] | Added scope texture to the SL8 Combat Rifle | Mr.Hankey on July 11, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where NPCs were being lag-compensated during a scripted scene, resulting in NPCs being in wrong positions | Mr.Hankey on July 31, 2007 |
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| Beta 2.5 | [CODE] | Fixed bug where items and weapons would respawn at incorrect places after being picked up immediately after spawning | Mr.Hankey on August 06, 2007 |
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| Beta 2.5 | [CODE] | Spawn kill radius has been reduced from 64 units to 48 | Mr.Hankey on August 09, 2007 |
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| Beta 2.5 | [CODE] | Half-Life 2 Campaign is playable cooperatively up to Nova Prospekt | Mr.Hankey on August 09, 2007 |
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| Beta 2.5 | [MODL] | Gargantua skin has been updated | Mr.Hankey on August 13, 2007 |
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| Beta 2.6 | [CODE] | Vehicle Jeep can no longer be punted around by friendly fire | Mr.Hankey on September 11, 2007 |
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| Beta 2.6 | [CODE] | Added command "synergy_reload_csf" so you no longer need to restart the game (nor level) to test our CSFs for NPCs | Mr.Hankey on September 11, 2007 |
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| Beta 2.6 | [CODE] | Players will be moved to the checkpoint entity itself if the checkpoint activator is in a vehicle (players were falling out of the level) | Mr.Hankey on September 11, 2007 |
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| Beta 2.6 | [CODE] | Fixed Bugbait player animations (no more T-Pose) | Mr.Hankey on September 26, 2007 |
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| Beta 2.6 | [CODE] | Restored and fixed the player_loadsaved entity, which will now restart the level if triggered (instead of leaving player 1 frozen) | Mr.Hankey on September 26, 2007 |
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| Beta 2.6 | [CODE] | Updated ai_goal_follow entity which now supports multiplayer mode | Mr.Hankey on September 27, 2007 |
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| Beta 2.6 | [CODE] | Fixed bug where trigger_changelevel would not change level using the ChangeLevel input if no player could be found | Mr.Hankey on October 01, 2007 |
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| Beta 2.6 | [CODE] | Fixed bug where ai_goal_lead would not update the NPC speech target | Mr.Hankey on October 01, 2007 |
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| Beta 2.6 | [CODE] | All levels up to the Citadel have been converted for multiple players (this includes Nova Prospekt and City 17 levels) | Mr.Hankey on October 01, 2007 |
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| Beta 2.6 | [CODE] | Players can no longer heal themselves using the healthvials | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | Player-held manhacks and turrets no longer damage other players | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | Both entities, ai_goal_lead and ai_goal_follow, have been modified to work with multiple players | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [MODL] | Bugbait model now fits into your hand instead of in your torso | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | Vital Ally NPCs now regenerate their health on Easy Skill again | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | Combine Mines (Hoppers) now jump at all players (not just player 1) | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | NPCs can now pick up weapons again, if they have none or they find a better one | Mr.Hankey on October 22, 2007 |
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| Beta 2.6 | [CODE] | SL8 Combat Rifle damage increased from 8 to 10 | Mr.Hankey on October 26, 2007 |
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| Beta 2.6 | [CODE] | Compacted Player Locator so it does not take as much screen space | Mr.Hankey on October 26, 2007 |
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| Release 1.0 | [CODE] | Synergy no longer requires you to own Half-Life 2: Deathmatch | Mr.Hankey on October 30, 2007 |
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| Release 1.0 | [CODE] | Added command "GetSteamID" to help players obtain their true Steam ID | Mr.Hankey on October 30, 2007 |
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| Release 1.0 | [CODE] | mcf_dumpentinfo changed so that 0 means ignore, 1 means extract raw and 2 means extract and show changes by the MCF | Mr.Hankey on October 30, 2007 |
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| Release 1.0 | [CODE] | Mega PhysCannon has been reimplemented so the Citadel levels work (and Episode 1) | Mr.Hankey on November 01, 2007 |
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| Release 1.0 | [CODE] | Changes have been made to Prisoner Pod to allow all clients in the server to enter, this has been done so that the Citadel levels work | Mr.Hankey on November 01, 2007 |
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| Release 1.0 | [CODE] | Weapon Stripper entity has been updated to work with multiple players | Mr.Hankey on November 03, 2007 |
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| Release 1.0 | [CODE] | Combine Balls no longer collide with eachother | Mr.Hankey on November 03, 2007 |
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| Release 1.0 | [CODE] | Added console command "mp_weaponallowdrop" to enable and disable the ability for players to drop their weapons (via "weapondrop") | Mr.Hankey on November 03, 2007 |
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| Release 1.0 | [CODE] | Players can now "extract" ammo from dropped weapons (still leaving the weapon behind, for another player to get) | Mr.Hankey on November 04, 2007 |
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| Release 1.0 | [CODE] | Checkpoint entities can not spawn players if it can not find the ground within 128 units below it's origin | Mr.Hankey on November 05, 2007 |
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| Release 1.0 | [CODE] | Airboat Gun Turret no longer kills friendly players | Mr.Hankey on November 05, 2007 |
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| Release 1.0 | [CODE] | Added weapon_oldmanharpoon for the Lost Coast level | Mr.Hankey on November 06, 2007 |
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| Release 1.0 | [CODE] | Added Lost Coast support to Synergy (can now play Lost Coast) | Mr.Hankey on November 06, 2007 |
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| Release 1.0 | [CODE] | Players do not get spawn-killed if they are inside a trigger_noblock | Mr.Hankey on November 07, 2007 |
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| Release 1.0 | [CODE] | Updated the Steam Application Loader (will clear cache files if you change mount applications) | Mr.Hankey on November 13, 2007 |
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| Release 1.0 | [CODE] | Added npc_fisherman (Fisherman) for the Lost Coast level | Mr.Hankey on November 13, 2007 |
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| Release 1.0 | [CODE] | Added filter_activator_playerclass entity, which now will allow level designers to trigger events for specific player classes | Mr.Hankey on November 17, 2007 |
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| Release 1.0 | [CODE] | func_tank has been updated to work with Half-Life 2 and Episode 1 | Mr.Hankey on November 17, 2007 |
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| Release 1.0 | [CODE] | Fixed bug where NPCs would get stuck when playing scripted scenes due to lag compensation | Mr.Hankey on November 17, 2007 |
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| Release 1.0 | [CODE] | Updated NPC TargetID (no longer displays "Friend" or "Enemy" and text has been made smaller) | Mr.Hankey on November 18, 2007 |
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| Release 1.0 | [CODE] | Fixed bug where melee weapons would hit the vehicle you are in | Mr.Hankey on November 22, 2007 |
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| Release 1.0 | [CODE] | Fixed bad aiming angles in the passenger seat of vehicles | Mr.Hankey on November 22, 2007 |
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| Release 1.0 | [CODE] | Fixed bug where players could not pick up objects under them (grenades, items, weapons, etc.) | Mr.Hankey on November 22, 2007 |
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| Release 1.0 | [MODL] | Players now have a proper animation for the crane vehicle | Mr.Hankey on November 23, 2007 |
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| Release 1.0 | [CODE] | Fixed bug where func_door would not properly play moving/close sounds | Mr.Hankey on December 05, 2007 |
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