Synergy Mod
Development Page
Change Log
Beta 1.0[CODE]Added SL8 Combat WeaponMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added and updated Flaregun weaponMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Updated env_flare entityMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Updated NPC base code for multiplayerMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added new Half-Life style custom player model systemMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added client console variable "cl_skin" to control character skin groupMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added console command "playersound #"Mr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added client console variables "r_flare_*"Mr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added Melee or "Fists" weaponMr.Hankey on
September 30, 2005
Beta 1.0[CODE]Added additional Teamplay entitiesMr.Hankey on
October 18, 2005
Beta 1.0[CODE]Updated HUD elements to support NPC messages and eventsMr.Hankey on
October 31, 2005
Beta 1.0[CODE]Updated base code to support a decent thirdperson view cameraMr.Hankey on
November 03, 2005
Beta 1.0[CODE]Added NPC customizationMr.Hankey on
November 17, 2005
Beta 1.0[CODE]Updated the Scoreboard to display player health ("DEAD" if player is dead)Mr.Hankey on
December 08, 2005
Beta 1.0[CODE]Added Soundscript Loader to automatically load soundscript files for player models, levels and custom NPCsMr.Hankey on
January 07, 2006
Beta 1.0[CODE]Added Player Info HUD elementMr.Hankey on
January 07, 2006
Beta 1.0[CODE]Enabled "cl_righthand" client console variable for the left-handed peopleMr.Hankey on
April 10, 2006
Beta 2.0[CODE]Added MP5K weaponMr.Hankey on
January 15, 2006
Beta 2.0[CODE]Updated default maximum Pulse Ammo from 60 to 120Mr.Hankey on
February 05, 2006
Beta 2.0[CODE]Updated Spawn Kill Radius from 128.0 to 64.0Mr.Hankey on
February 11, 2006
Beta 2.0[CODE]Updated Flare burn time from 30 seconds to 10Mr.Hankey on
February 12, 2006
Beta 2.0[CODE]Flaregun can now ignite players in Deathmatch and Teamplay gamesMr.Hankey on
February 12, 2006
Beta 2.0[CODE]Added Player-Dispensable Health Vials (PDHVs)Mr.Hankey on
February 26, 2006
Beta 2.0[CODE]Player Maximum Armor can now be set using the "sk_max_armor" console variableMr.Hankey on
March 09, 2006
Beta 2.0[CODE]Fixed vehicle view codeMr.Hankey on
March 13, 2006
Beta 2.0[CODE]Added NPC Lag CompensationMr.Hankey on
March 17, 2006
Beta 2.0[CODE]Fixed bug where you would lose score after being killed by an NPCMr.Hankey on
April 02, 2006
Beta 2.0[CODE]Updated "sv_infinite_aux_power" console variable to no longer require cheats to be changedMr.Hankey on
April 02, 2006
Beta 2.0[CODE]Added Synergy Development Team commands and variablesMr.Hankey on
April 02, 2006
Beta 2.0[CODE]Updated console command "npc_create" to support "weapon" and "customid" valuesMr.Hankey on
April 04, 2006
Beta 2.0[CODE]Friendly grenades and SLAMs from other players in Coop are green instead of redMr.Hankey on
April 04, 2006
Beta 2.0[CODE]Added entity "synergy_randomizer" so level creators can very easily randomize their mapMr.Hankey on
April 22, 2006
Beta 2.0[CODE]Fixed player-boosting bug where players could not hop on other playersMr.Hankey on
April 24, 2006
Beta 2.0[CODE]Added console variable "synergy_max_weaponsize" to define the maximum size of your weapon loadMr.Hankey on
April 26, 2006
Beta 2.0[CODE]Added new weapon carry systemMr.Hankey on
April 26, 2006
Beta 2.0[CODE]Added "weapondrop" console command so players can drop their active weaponMr.Hankey on
April 26, 2006
Beta 2.0[CODE]Added MapConfigFile feature (modify entities and console variables for current map, etc.)Mr.Hankey on
April 26, 2006
Beta 2.0[CODE]Players are not awarded points for killing friendly NPCsMr.Hankey on
May 18, 2006
Beta 2.0[MODL]Added TFC "Pyro" player modelMr.Hankey on
May 23, 2006
Beta 2.0[CODE]Updated HUD weapon selection, you no longer are required to have a Suit to select a different weaponMr.Hankey on
May 29, 2006
Beta 2.0[CODE]Player names are displayed on the target ID, even when in vehiclesMr.Hankey on
June 02, 2006
Beta 2.0[CODE]Updated code for "+USE-Pickup"Mr.Hankey on
June 05, 2006
Beta 2.0[MODL]Updated Melee view-model animationsMr.Hankey on
June 05, 2006
Beta 2.0[CODE]Fixed player "Commander Mode" for multiplayer (ordering Citizens around via the impulse command)Mr.Hankey on
June 13, 2006
Beta 2.0[CODE]Added Steam Mount abilities ("SteamContent.txt")Mr.Hankey on
June 15, 2006
Beta 2.0[CODE]Fixed bug where NPCs would give way to enemy players (enemy Citizen, etc.)Mr.Hankey on
June 19, 2006
Beta 2.0[CODE]Updated PDHVs, now they give characters 35% more health, excluding yourselfMr.Hankey on
June 24, 2006
Beta 2.0[CODE]Added working level transitions (works only on listen servers at the moment, dedicated server just changes level)Mr.Hankey on
June 25, 2006
Beta 2.0[CODE]Added player vehicle animations (Airboat and Jeep)Mr.Hankey on
June 28, 2006
Beta 2.0[CODE]Fixed a bug where talking NPCs would not talkMr.Hankey on
July 06, 2006
Beta 2.0[CODE]Added support for custom scene files (to be put in "scenes/custom"), expressive NPCs can utilize these scene filesMr.Hankey on
July 11, 2006
Beta 2.0[CODE]Fixed item_dynamic_resupply bug where spawned objects could not be usedMr.Hankey on
July 16, 2006
Beta 2.0[CODE]Updated trigger_changelevel entityMr.Hankey on
July 22, 2006
Beta 2.0[CODE]Updated HUD death notice to draw the icons in green if there was friendly fireMr.Hankey on
July 22, 2006
Beta 2.0[CODE]Enabled NPC footstep sounds, which can now also be customizedMr.Hankey on
July 25, 2006
Beta 2.0[CODE]Added scope material for weapons with zooming capabilities (Crossbow, SL8, etc.)Mr.Hankey on
July 25, 2006
Beta 2.0[CODE]Fixed bug where item_item_crate spawned items could not be picked upMr.Hankey on
July 27, 2006
Beta 2.0[CODE]Added console variable "mp_nosuit 0/1/2" to control what items you spawn with (Suit, no Suit, etc.)Mr.Hankey on
August 03, 2006
Beta 2.0[CODE]Added new life system ("mp_lifecount #")Mr.Hankey on
August 04, 2006
Beta 2.0[CODE]Added new spawn system(s) ("mp_spawnsystem #")Mr.Hankey on
August 04, 2006
Beta 2.0[CODE]Added spectator view mode for dead players, spectators clip against walls and solidsMr.Hankey on
August 08, 2006
Beta 2.0[CODE]Updated spawn system to require players to press their "+USE" key to spawnMr.Hankey on
August 08, 2006
Beta 2.0[CODE]Updated trigger_changelevel entities so that they are not active until all clients are fully connected to the serverMr.Hankey on
August 09, 2006
Beta 2.0[CODE]Added two console variables "mp_spawntime" and "mp_spawnplayercount" to determine when players will be unable to spawn after connecting to the serverMr.Hankey on
August 10, 2006
Beta 2.0[CODE]Added all Half-Life 1 NPCs into the codeMr.Hankey on
August 12, 2006
Beta 2.0[CODE]Added weapon MG1 (Mounted Gun 1 or Machine Gun 1)Mr.Hankey on
August 13, 2006
Beta 2.0[CODE]Added Half-Life 1 Xen entitiesMr.Hankey on
August 19, 2006
Beta 2.0[CODE]Fixed bug where players did not recieve the events for talking over monitors (Breen monitor, etc.)Mr.Hankey on
August 25, 2006
Beta 2.0[MODL]Updated V_Hand materials to be more dullMr.Hankey on
August 26, 2006
Beta 2.0[CODE]Fixed bug where melee weapons would not spray blood upon impact of an NPCMr.Hankey on
August 26, 2006
Beta 2.0[CODE]Added idle animations (no weapon or anything) for playersMr.Hankey on
August 28, 2006
Beta 2.0[CODE]Fixed bug where some NPCs would react to spectating or waiting playersMr.Hankey on
August 31, 2006
Beta 2.0[CODE]Added new "in-eye" death camera view, can be disabled using "cl_newdeathview 0"Mr.Hankey on
August 31, 2006
Beta 2.0[CODE]Added HUD element to display current player weapon loadMr.Hankey on
September 04, 2006
Beta 2.0[CODE]Added entity "synergy_noblock" to prevent players from blocking other players in certain areasMr.Hankey on
September 06, 2006
Beta 2.0[CODE]Added option for all NPCs to ignore friendly damage, by using the "noTeamDamage" keyvalue in HammerMr.Hankey on
September 10, 2006
Beta 2.0[CODE]Added console variable "mp_allowstealing" to allow or disallow the ability for players to take objects from other playersMr.Hankey on
September 14, 2006
Beta 2.0[CODE]Fixed bug where players could use physics objects to "fly" for long distancesMr.Hankey on
September 16, 2006
Beta 2.0[CODE]Added cheat console variables "r_vm_*" to change rotation and position of your view-modelsMr.Hankey on
September 20, 2006
Beta 2.0[CODE]Added ability for player model to override "pitch" value defined in the soundscriptsMr.Hankey on
September 30, 2006
Beta 2.0[CODE]Added functional thirdperson viewMr.Hankey on
October 01, 2006
Beta 2.0[CODE]Added the "cam_voffset_*" commands to change the position of your thirdperson view cameraMr.Hankey on
October 01, 2006
Beta 2.0[CODE]Updated the console command "find_ent" to help with MapConfigFile entity modificationMr.Hankey on
October 07, 2006
Beta 2.0[CODE]Added entities named "game_all_dead", "game_rebels_dead" or "game_combine_dead" to be triggeredMr.Hankey on
October 14, 2006
Beta 2.0[CODE]Added player chat text string replacement for keys: "%h", "%a", "%i" and "%w"Mr.Hankey on
October 16, 2006
Beta 2.0[CODE]Updated HUD target ID to display health as a percentMr.Hankey on
October 16, 2006
Beta 2.0[CODE]Vital NPCs (Barney, Alyx, etc.) in coop games only regenerate health when not in the HARD skill settingMr.Hankey on
October 24, 2006
Beta 2.0[CODE]Fixed a bug where Zombies would cut-in-half and ignite after being punched or taking damageMr.Hankey on
October 25, 2006
Beta 2.0[CODE]Players can now push objects that are too heavy to pick up ("mp_player_carry_push")Mr.Hankey on
October 31, 2006
Beta 2.0[CODE]Added Half-Life 1 or "old-style ladders" for CS:S and DOD:S levels (level creators may also use the old ladders)Mr.Hankey on
November 01, 2006
Beta 2.0[CODE]Added basic Valve MP3 player (upon request)Mr.Hankey on
November 02, 2006
Beta 2.0[CODE]Added new console command "ammodrop" so players may share their ammoMr.Hankey on
November 08, 2006
Beta 2.0[CODE]Added output for all NPCs "OnPlayerHeal" which is fired after a player heals the NPC with a PDHVMr.Hankey on
November 16, 2006
Beta 2.0[CODE]Added new scoring system which uses player count and maximum players as factors ("mp_damageforpoint" controls how many points of damage you must inflict to get 1 point)Mr.Hankey on
November 17, 2006
Beta 2.1[CODE]Fixed bug where game_player_equip would not allow you to recieve more than 1 weapon of the same typeMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed bug where HUD target ID would display NPC health incorrectlyMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Updated scoring systemMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed bug where players could spawn behind locked doors or get players stuck using the new spawn systemMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed bug where players could not always spawn near the player of their choice or spawn in free-roaming modeMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed player-boosting hull sizes (players were getting stuck in the other player or could not hop on top)Mr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed many misc bugs that would crash servers (shakescreens, vehicles, pickup objects, etc.)Mr.Hankey on
November 21, 2006
Beta 2.1[CODE]Disabled "player_loadsaved" entity that would get 1 player in the server stuck and/or blind when triggeredMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Fixed entity name translation for CS:S and DOD:S levelsMr.Hankey on
November 21, 2006
Beta 2.1[CODE]Added basic weapon customization for level creators (use "customweapon" keyvalue in Hammer)Mr.Hankey on
November 24, 2006
Beta 2.1[CODE]Added "Enable", "Disable" and "Toggle" inputs for func_precipitation (upon request)Mr.Hankey on
November 24, 2006
Beta 2.1[CODE]Updated Flaregun and Flare entities, more like Beta 1 and 2 (pre-port)Mr.Hankey on
November 25, 2006
Beta 2.1[CODE]Updated thirdperson view, fixed choppy animations for local playerMr.Hankey on
November 26, 2006
Beta 2.1[CODE]Tweaked the character selection UIMr.Hankey on
November 27, 2006
Beta 2.1[CODE]Enabled "cl_righthand" client console variable (for the left-handed people)Mr.Hankey on
November 27, 2006
Beta 2.1[CODE]Fixed bug where NPCs that were looking for grounded weapons, would crash the serverMr.Hankey on
November 27, 2006
Beta 2.1[CODE]Added console command "holsterweapon" which will make you put away your weapon (could be used for role-playing)Mr.Hankey on
November 27, 2006
Beta 2.1[CODE]Fixed thirdperson view drawing the firstperson view muzzleflash upon firing your weaponMr.Hankey on
November 28, 2006
Beta 2.1[CODE]Updated Panthereye NPC AIMr.Hankey on
November 29, 2006
Beta 2.1[CODE]Fixed a bug where HUD weapon load would crash the server if buffer ran out of spaceMr.Hankey on
December 02, 2006
Beta 2.1[CODE]Added new "Synergy Mod Settings" GUI, so people can easily mount other Steam applications and set client variables specific to SynergyMr.Hankey on
December 02, 2006
Beta 2.1[CODE]Added ability for players to have their own personalized color (for flares)Mr.Hankey on
December 02, 2006
Beta 2.1[CODE]Fixed bug where players would be awarded points worth more than the NPC had in healthMr.Hankey on
December 03, 2006
Beta 2.1[CODE]Personal player colors now affect SLAMs and grenades, as well as flaresMr.Hankey on
December 03, 2006
Beta 2.1[CODE]Personal player colors now reflect what team the player is on, in Teamplay gamesMr.Hankey on
December 03, 2006
Beta 2.1[CODE]Restored player view kick for melee weapons (crowbar and stunstick)Mr.Hankey on
December 03, 2006
Beta 2.1[CODE]Ladder footstep sounds are now played while on both ladder typesMr.Hankey on
December 03, 2006
Beta 2.1[CODE]Updated "Wall Hop" code, added console variable "sv_wallhop_scale"Mr.Hankey on
December 03, 2006
Beta 2.1[CODE]Added console variable "mp_crowbar_backdeath" to have players kill other players and/or NPCs instantly when hit in the back with crowbarMr.Hankey on
December 03, 2006
Beta 2.1[CODE]Added console variable "sv_jump_viewkick" so player view will kick up a bit when jumping (speed is factor)Mr.Hankey on
December 05, 2006
Beta 2.1[CODE]Fixed bug where player sounds would emit from entry-point of vehicle when in a vehicleMr.Hankey on
December 06, 2006
Beta 2.1[CODE]Fixed bug where an invalid player animation would be played when switching weapons after jumpingMr.Hankey on
December 06, 2006
Beta 2.2[CODE]Optimized new spawn system and code, including observer modeMr.Hankey on
December 16, 2006
Beta 2.2[CODE]Added respawn sounds and effects (so others know when you spawn)Mr.Hankey on
December 16, 2006
Beta 2.2[CODE]Fixed bug where players could not use the Medkit under waterMr.Hankey on
December 16, 2006
Beta 2.2[CODE]Players now have a pain sound which increases in volume as player health decreases and depending on how much damage was doneMr.Hankey on
December 17, 2006
Beta 2.2[CODE]Fixed many bugs that would crash the server, due to singleplayer codeMr.Hankey on
December 18, 2006
Beta 2.2[CODE]Updated Weapon Load HUD element; added fading border, updated text from "Load" to "Weapon Load", also fixed bug where client would crash when using a high value on synergy_max_weaponsizeMr.Hankey on
December 19, 2006
Beta 2.2[CODE]Added console variable "mp_medkit_givetime" which specifies the time between every medkit equip for players (players recieve a medkit for every x seconds specified by mp_medkit_givetime)Mr.Hankey on
December 19, 2006
Beta 2.2[CODE]Added console variable "bot_count" so server admins do not need to manually add bots to the serverMr.Hankey on
December 19, 2006
Beta 2.2[CODE]Updated ai_relationship behavior so NPCs match their relationship correctly on the client toward playersMr.Hankey on
December 22, 2006
Beta 2.2[CODE]Fixed a bug with Antlion Guard that would crash the serverMr.Hankey on
December 23, 2006
Beta 2.2[CODE]Updated HUD weapon load; much more pretty and easier to use when switching weaponsMr.Hankey on
December 25, 2006
Beta 2.2[CODE]Added a Quick Start Game button, so users can easily start up their servers without having to manually set variablesMr.Hankey on
December 26, 2006
Beta 2.2[CODE]All player models are precached on the client so there should no longer be a noticable game hitch when a new model is usedMr.Hankey on
December 27, 2006
Beta 2.2[CODE]Added level-defined class system; levels can create their own specific class list, making unique player classesMr.Hankey on
December 30, 2006
Beta 2.2[CODE]Updated Houndeye, Gargantua (also fixed missing gib texture) and added the Human Assassin and Alien Grunt NPCsMr.Hankey on
January 02, 2007
Beta 2.2[CODE]Updated point_viewcontrol entity, supporting multiple playersMr.Hankey on
January 08, 2007
Beta 2.3[CODE]Class System no longer requires the use of a Map Config FileMr.Hankey on
January 20, 2007
Beta 2.3[CODE]Added console variable "sv_hl2movement" to enable and disable the Half-Life 2 movement codeMr.Hankey on
January 20, 2007
Beta 2.3[CODE]Fixed bug where player classes could have infinite armor and fixed a bug where players could get more than maximum armor when using a charger (for player classes having armor less than "100")Mr.Hankey on
January 21, 2007
Beta 2.3[CODE]Added "kill" and "changeclass" commands to the Keyboard Options menuMr.Hankey on
January 21, 2007
Beta 2.3[CODE]Fixed bug where Combine Gunship would sometimes crash the serverMr.Hankey on
January 21, 2007
Beta 2.3[CODE]Fixed bug where clients would crash when an invalid entity index was specified for the spawn effectMr.Hankey on
January 21, 2007
Beta 2.3[CODE]Fixed bug where player shadows were causing players to crash during model transitions while player is connecting and disconnectingMr.Hankey on
January 21, 2007
Beta 2.3[CODE]Added console variable "mp_respawndelay" which sets the time for which players must wait before they are able to spawn againMr.Hankey on
January 25, 2007
Beta 2.3[CODE]Added ability to modify any animated model, by using the "scripts/modeldata.txt" fileMr.Hankey on
January 27, 2007
Beta 2.3[CODE]Player classes can now force a certain skin group (for each model)Mr.Hankey on
January 27, 2007
Beta 2.3[CODE]Current player classes are now visible on the scoreboardMr.Hankey on
January 29, 2007
Beta 2.3[CODE]Active useable cameras are now deactivated when the using player diesMr.Hankey on
January 30, 2007
Beta 2.3[CODE]Changed the "ammodrop" command to "ammodrop [ammotype] [rounds]"Mr.Hankey on
January 30, 2007
Beta 2.3[CODE]Updated the MapConfigFile code (it has been redone), the entity modification key for "edit" now works againMr.Hankey on
February 05, 2007
Beta 2.3[CODE]Fixed a bug where server would crash when a player shot a Vortigaunt and he tried to speak to other NPCs about the attackMr.Hankey on
February 08, 2007
Beta 2.3[CODE]Human Assassins now run (some code was left out) and move as expectedMr.Hankey on
February 08, 2007
Beta 2.3[CODE]Updated the player spawn effect, now more visual (also added "cl_spawneffect" - 0 to 2)Mr.Hankey on
February 09, 2007
Beta 2.3[CODE]Changed default medkit give health amount and decreased the amount medkit gives to the owner of the item (only 33%)Mr.Hankey on
February 10, 2007
Beta 2.3[CODE]Added client-customizable Command Menu, making it easier to perform some Synergy-specific functions (drop weapons, ammo, etc.)Mr.Hankey on
February 10, 2007
Beta 2.3[CODE]Updated the life system code (made some optimizations, fixed a few bugs), improved teamplay notifications upon winning the gameMr.Hankey on
February 13, 2007
Beta 2.3[CODE]Fixed a bug where players would spawn as dead upon joining a serverMr.Hankey on
February 14, 2007
Beta 2.3[CODE]Added ability for NPCs to use weapon_sl8Mr.Hankey on
February 21, 2007
Beta 2.3[CODE]Fixed bug where players could not pick up objects while standing directly on top of them (objects like weapons, active grenades, etc.)Mr.Hankey on
February 23, 2007
Beta 2.3[CODE]Added ability for users to add "-resetmounts" to their command-line to reset their Steam mounts, if any problems exist for themMr.Hankey on
February 27, 2007
Beta 2.3[CODE]Fixed bug where the players life text would repeat several timesMr.Hankey on
February 28, 2007
Beta 2.4[CODE]MCF entity modification code has been optimized even more, 'edit' key changes have been improvedMr.Hankey on
March 24, 2007
Beta 2.4[CODE]MCF entity modifications can now pick entities by targetname (instead of using classname)Mr.Hankey on
March 24, 2007
Beta 2.4[CODE]Fixed issue with ai_goal_lead only referencing the local playerMr.Hankey on
March 25, 2007
Beta 2.4[CODE]Healing yourself with the PDHVs now gives 25% of the health that can be given to another playerMr.Hankey on
March 26, 2007
Beta 2.4[CODE]Default health given from a PDHV increased from 15 to 20Mr.Hankey on
March 26, 2007
Beta 2.4[CODE]Healing other players gives you score for how much health you giveMr.Hankey on
March 26, 2007
Beta 2.4[CODE]Altering the value of host_timescale will affect all sounds in the game; this is a cheat and requires sv_cheats to be set to 1Mr.Hankey on
March 26, 2007
Beta 2.4[CODE]Fixed Crossbow bolt reload animation eventsMr.Hankey on
March 27, 2007
Beta 2.4[MODL]Added 4 new player models (Male_05, Male_06, Female_05, Female_06)Mr.Hankey on
April 02, 2007
Beta 2.4[CODE]Fixed func_tank entity (the "mounted gun"), turrets now work properly (effects are played correctly, etc.)Mr.Hankey on
April 04, 2007
Beta 2.4[CODE]Fixed all vehicle effects that were not being played to the host (again)Mr.Hankey on
April 04, 2007
Beta 2.4[CODE]Updated dynamic player AI relationship visualization; when looking at NPCs, the text will appear Red (for enemies), Yellow (for neutral) and Green (for friendly)Mr.Hankey on
April 05, 2007
Beta 2.4[CODE]Added simple vote system to kick players or change level (syntax: vote [yes/no/1/0] [kick/map] [data]) and can be entered into the console or in player chatMr.Hankey on
April 07, 2007
Beta 2.4[CODE]Added new entity "info_checkpoint" which will allow players to spawn at these points and move all players to these spots, making it easier to create progressive levels and campaignsMr.Hankey on
April 08, 2007
Beta 2.4[CODE]Added command "synergy_spawnents [vmf]" to allow level creators to spawn Hammer prefabs within the game (you can load entities from a raw VMF file to test changes without compiling maps)Mr.Hankey on
April 17, 2007
Beta 2.4[CODE]Created new spawn effect (you may also use the old one if you wish, using the cl_spawneffect client command)Mr.Hankey on
April 18, 2007
Beta 2.4[CODE]Many bugs have been crushed (game_ui entity bugfix and some other miscellaneous things), making the game even more stableMr.Hankey on
April 18, 2007
Beta 2.4[OTHR]HUD is now green4-Legged Tumor on
April 20, 2007
Beta 2.4[CODE]Gargantua has been given a proper hull size to fit his modelMr.Hankey on
April 20, 2007
Beta 2.4[CODE]Improved Gargantua AI (he now uses range attacks on players he cannot reach or get to, no longer stands in one place while getting shot)Mr.Hankey on
April 21, 2007
Beta 2.4[CODE]Crouching while firing the MG1 will increase accuracy by 70 percentMr.Hankey on
April 22, 2007
Beta 2.4[CODE]MG1 now takes two shots to remove one round from your magazine to increase number of bullets and so ammo does not deplete as quicklyMr.Hankey on
April 22, 2007
Beta 2.4[CODE]MP5K now has nearly perfect aim on first shot and becomes inaccurate as you fire more shots (firing in bursts is more effective)Mr.Hankey on
April 22, 2007
Beta 2.4[CODE]Fixed bug where items spawned from an item_item_crate would not spawn where the item_item_crate created themMr.Hankey on
April 23, 2007
Beta 2.4[CODE]Combine Balls no longer kill players in vehicles (even if friendly)Mr.Hankey on
April 26, 2007
Beta 2.5[CODE]Fixed bug in gamerules object where certain settings would crash the serverMr.Hankey on
April 29, 2007
Beta 2.5[CODE]Added new Player Locator function, which helps new players find their way and find other playersMr.Hankey on
May 09, 2007
Beta 2.5[CODE]Fixed bug where weapon strip would leave players with their weapon load and still remove the player weaponsMr.Hankey on
May 09, 2007
Beta 2.5[CODE]Updated Player Sounds, also added a new type, 'Take Cover'Mr.Hankey on
May 11, 2007
Beta 2.5[CODE]Fixed player bounding box being slightly offMr.Hankey on
May 11, 2007
Beta 2.5[CODE]Fixed thirdperson crosshair being jittery when turning quicklyMr.Hankey on
May 31, 2007
Beta 2.5[OTHR]Updated the Trainstation and Canal levels from Half-Life 2 SP, which are now fully playable in SynergyMr.Hankey on
June 12, 2007
Beta 2.5[CODE]Fixed bug where Turret muzzleflashes would not be displayed, also fixed the Airboat Turret Gun effectsMr.Hankey on
June 15, 2007
Beta 2.5[CODE]Fixed bug where momentary_rot_button would not work correctlyMr.Hankey on
June 15, 2007
Beta 2.5[CODE]Added ability for players to turn their heads the way they are looking while in a vehicleMr.Hankey on
June 19, 2007
Beta 2.5[CODE]Updated thirdperson so when you zoom in, you enter firstperson viewMr.Hankey on
June 19, 2007
Beta 2.5[CODE]Added dynamic vehicle spawns (so mappers can create identical vehicles for each and every player in the server)Mr.Hankey on
June 20, 2007
Beta 2.5[CODE]Added multi-passenger vehiclesMr.Hankey on
June 21, 2007
Beta 2.5[CODE]Fixed bug where vehicles could continue to drive without a driverMr.Hankey on
June 27, 2007
Beta 2.5[CODE]Added multi-passenger vehicle player animationsMr.Hankey on
June 27, 2007
Beta 2.5[CODE]Fixed bug where SLAMs could be attached to non-world entitiesMr.Hankey on
June 27, 2007
Beta 2.5[CODE]Updated info_player_deathmatch, info_player_combine and info_player_rebel, adding Enable, Disable, Toggle and StartDisabled key, to allow changes to spawn locationsMr.Hankey on
June 30, 2007
Beta 2.5[CODE]Added icons to be displayed beside team member and donor names on the in-game scoreboardMr.Hankey on
July 11, 2007
Beta 2.5[CODE]Added ability for Combine Soldiers to launch SMG1 grenadesMr.Hankey on
July 11, 2007
Beta 2.5[CODE]Updated game_player_equip entity to allow use of the Use Only flagMr.Hankey on
July 11, 2007
Beta 2.5[CODE]Fixed bug where scope textures would not display properly for users in widescreen video modesMr.Hankey on
July 11, 2007
Beta 2.5[CODE]Added scope texture to the SL8 Combat RifleMr.Hankey on
July 11, 2007
Beta 2.5[CODE]Fixed bug where NPCs were being lag-compensated during a scripted scene, resulting in NPCs being in wrong positionsMr.Hankey on
July 31, 2007
Beta 2.5[CODE]Fixed bug where items and weapons would respawn at incorrect places after being picked up immediately after spawningMr.Hankey on
August 06, 2007
Beta 2.5[CODE]Spawn kill radius has been reduced from 64 units to 48Mr.Hankey on
August 09, 2007
Beta 2.5[CODE]Half-Life 2 Campaign is playable cooperatively up to Nova ProspektMr.Hankey on
August 09, 2007
Beta 2.5[MODL]Gargantua skin has been updatedMr.Hankey on
August 13, 2007
Beta 2.6[CODE]Vehicle Jeep can no longer be punted around by friendly fireMr.Hankey on
September 11, 2007
Beta 2.6[CODE]Added command "synergy_reload_csf" so you no longer need to restart the game (nor level) to test our CSFs for NPCsMr.Hankey on
September 11, 2007
Beta 2.6[CODE]Players will be moved to the checkpoint entity itself if the checkpoint activator is in a vehicle (players were falling out of the level)Mr.Hankey on
September 11, 2007
Beta 2.6[CODE]Fixed Bugbait player animations (no more T-Pose)Mr.Hankey on
September 26, 2007
Beta 2.6[CODE]Restored and fixed the player_loadsaved entity, which will now restart the level if triggered (instead of leaving player 1 frozen)Mr.Hankey on
September 26, 2007
Beta 2.6[CODE]Updated ai_goal_follow entity which now supports multiplayer modeMr.Hankey on
September 27, 2007
Beta 2.6[CODE]Fixed bug where trigger_changelevel would not change level using the ChangeLevel input if no player could be foundMr.Hankey on
October 01, 2007
Beta 2.6[CODE]Fixed bug where ai_goal_lead would not update the NPC speech targetMr.Hankey on
October 01, 2007
Beta 2.6[CODE]All levels up to the Citadel have been converted for multiple players (this includes Nova Prospekt and City 17 levels)Mr.Hankey on
October 01, 2007
Beta 2.6[CODE]Players can no longer heal themselves using the healthvialsMr.Hankey on
October 22, 2007
Beta 2.6[CODE]Player-held manhacks and turrets no longer damage other playersMr.Hankey on
October 22, 2007
Beta 2.6[CODE]Both entities, ai_goal_lead and ai_goal_follow, have been modified to work with multiple playersMr.Hankey on
October 22, 2007
Beta 2.6[MODL]Bugbait model now fits into your hand instead of in your torsoMr.Hankey on
October 22, 2007
Beta 2.6[CODE]Vital Ally NPCs now regenerate their health on Easy Skill againMr.Hankey on
October 22, 2007
Beta 2.6[CODE]Combine Mines (Hoppers) now jump at all players (not just player 1)Mr.Hankey on
October 22, 2007
Beta 2.6[CODE]NPCs can now pick up weapons again, if they have none or they find a better oneMr.Hankey on
October 22, 2007
Beta 2.6[CODE]SL8 Combat Rifle damage increased from 8 to 10Mr.Hankey on
October 26, 2007
Beta 2.6[CODE]Compacted Player Locator so it does not take as much screen spaceMr.Hankey on
October 26, 2007
Release 1.0[CODE]Synergy no longer requires you to own Half-Life 2: DeathmatchMr.Hankey on
October 30, 2007
Release 1.0[CODE]Added command "GetSteamID" to help players obtain their true Steam IDMr.Hankey on
October 30, 2007
Release 1.0[CODE]mcf_dumpentinfo changed so that 0 means ignore, 1 means extract raw and 2 means extract and show changes by the MCFMr.Hankey on
October 30, 2007
Release 1.0[CODE]Mega PhysCannon has been reimplemented so the Citadel levels work (and Episode 1)Mr.Hankey on
November 01, 2007
Release 1.0[CODE]Changes have been made to Prisoner Pod to allow all clients in the server to enter, this has been done so that the Citadel levels workMr.Hankey on
November 01, 2007
Release 1.0[CODE]Weapon Stripper entity has been updated to work with multiple playersMr.Hankey on
November 03, 2007
Release 1.0[CODE]Combine Balls no longer collide with eachotherMr.Hankey on
November 03, 2007
Release 1.0[CODE]Added console command "mp_weaponallowdrop" to enable and disable the ability for players to drop their weapons (via "weapondrop")Mr.Hankey on
November 03, 2007
Release 1.0[CODE]Players can now "extract" ammo from dropped weapons (still leaving the weapon behind, for another player to get)Mr.Hankey on
November 04, 2007
Release 1.0[CODE]Checkpoint entities can not spawn players if it can not find the ground within 128 units below it's originMr.Hankey on
November 05, 2007
Release 1.0[CODE]Airboat Gun Turret no longer kills friendly playersMr.Hankey on
November 05, 2007
Release 1.0[CODE]Added weapon_oldmanharpoon for the Lost Coast levelMr.Hankey on
November 06, 2007
Release 1.0[CODE]Added Lost Coast support to Synergy (can now play Lost Coast)Mr.Hankey on
November 06, 2007
Release 1.0[CODE]Players do not get spawn-killed if they are inside a trigger_noblockMr.Hankey on
November 07, 2007
Release 1.0[CODE]Updated the Steam Application Loader (will clear cache files if you change mount applications)Mr.Hankey on
November 13, 2007
Release 1.0[CODE]Added npc_fisherman (Fisherman) for the Lost Coast levelMr.Hankey on
November 13, 2007
Release 1.0[CODE]Added filter_activator_playerclass entity, which now will allow level designers to trigger events for specific player classesMr.Hankey on
November 17, 2007
Release 1.0[CODE]func_tank has been updated to work with Half-Life 2 and Episode 1Mr.Hankey on
November 17, 2007
Release 1.0[CODE]Fixed bug where NPCs would get stuck when playing scripted scenes due to lag compensationMr.Hankey on
November 17, 2007
Release 1.0[CODE]Updated NPC TargetID (no longer displays "Friend" or "Enemy" and text has been made smaller)Mr.Hankey on
November 18, 2007
Release 1.0[CODE]Fixed bug where melee weapons would hit the vehicle you are inMr.Hankey on
November 22, 2007
Release 1.0[CODE]Fixed bad aiming angles in the passenger seat of vehiclesMr.Hankey on
November 22, 2007
Release 1.0[CODE]Fixed bug where players could not pick up objects under them (grenades, items, weapons, etc.)Mr.Hankey on
November 22, 2007
Release 1.0[MODL]Players now have a proper animation for the crane vehicleMr.Hankey on
November 23, 2007
Release 1.0[CODE]Fixed bug where func_door would not properly play moving/close soundsMr.Hankey on
December 05, 2007
Future Additions