Synergy Mod
Development Page
Change Log
Release 1.0[CODE]Synergy no longer requires you to own Half-Life 2: DeathmatchMr.Hankey on
October 30, 2007
Release 1.0[CODE]Added command "GetSteamID" to help players obtain their true Steam IDMr.Hankey on
October 30, 2007
Release 1.0[CODE]mcf_dumpentinfo changed so that 0 means ignore, 1 means extract raw and 2 means extract and show changes by the MCFMr.Hankey on
October 30, 2007
Release 1.0[CODE]Mega PhysCannon has been reimplemented so the Citadel levels work (and Episode 1)Mr.Hankey on
November 01, 2007
Release 1.0[CODE]Changes have been made to Prisoner Pod to allow all clients in the server to enter, this has been done so that the Citadel levels workMr.Hankey on
November 01, 2007
Release 1.0[CODE]Weapon Stripper entity has been updated to work with multiple playersMr.Hankey on
November 03, 2007
Release 1.0[CODE]Combine Balls no longer collide with eachotherMr.Hankey on
November 03, 2007
Release 1.0[CODE]Added console command "mp_weaponallowdrop" to enable and disable the ability for players to drop their weapons (via "weapondrop")Mr.Hankey on
November 03, 2007
Release 1.0[CODE]Players can now "extract" ammo from dropped weapons (still leaving the weapon behind, for another player to get)Mr.Hankey on
November 04, 2007
Release 1.0[CODE]Checkpoint entities can not spawn players if it can not find the ground within 128 units below it's originMr.Hankey on
November 05, 2007
Release 1.0[CODE]Airboat Gun Turret no longer kills friendly playersMr.Hankey on
November 05, 2007
Release 1.0[CODE]Added weapon_oldmanharpoon for the Lost Coast levelMr.Hankey on
November 06, 2007
Release 1.0[CODE]Added Lost Coast support to Synergy (can now play Lost Coast)Mr.Hankey on
November 06, 2007
Release 1.0[CODE]Players do not get spawn-killed if they are inside a trigger_noblockMr.Hankey on
November 07, 2007
Release 1.0[CODE]Updated the Steam Application Loader (will clear cache files if you change mount applications)Mr.Hankey on
November 13, 2007
Release 1.0[CODE]Added npc_fisherman (Fisherman) for the Lost Coast levelMr.Hankey on
November 13, 2007
Release 1.0[CODE]Added filter_activator_playerclass entity, which now will allow level designers to trigger events for specific player classesMr.Hankey on
November 17, 2007
Release 1.0[CODE]func_tank has been updated to work with Half-Life 2 and Episode 1Mr.Hankey on
November 17, 2007
Release 1.0[CODE]Fixed bug where NPCs would get stuck when playing scripted scenes due to lag compensationMr.Hankey on
November 17, 2007
Release 1.0[CODE]Updated NPC TargetID (no longer displays "Friend" or "Enemy" and text has been made smaller)Mr.Hankey on
November 18, 2007
Release 1.0[CODE]Fixed bug where melee weapons would hit the vehicle you are inMr.Hankey on
November 22, 2007
Release 1.0[CODE]Fixed bad aiming angles in the passenger seat of vehiclesMr.Hankey on
November 22, 2007
Release 1.0[CODE]Fixed bug where players could not pick up objects under them (grenades, items, weapons, etc.)Mr.Hankey on
November 22, 2007
Release 1.0[MODL]Players now have a proper animation for the crane vehicleMr.Hankey on
November 23, 2007
Release 1.0[CODE]Fixed bug where func_door would not properly play moving/close soundsMr.Hankey on
December 05, 2007
Future Additions